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Flat footed ac
Flat footed ac




flat footed ac flat footed ac

Some conditions exist relative to one another or share a similar theme. Groups of Conditions Source Core Rulebook pg. Conditions change your state of being in some way, and they represent everything from the attitude other creatures have toward you and how they interact with you to what happens when a creature drains your blood or life essence.Ĭlick here for the full rules on Conditions. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions.

flat footed ac

Both of these effects still work even when the defender is flat-footed, and thus the bonuses apply.Conditions Source Core Rulebook pg. These bonuses represent a character who's literally moving super-fast, or has a sixth-sense of where the attacks will come from. If he was supposed to be a log, he would be getting a -5 penalty for 0 effective Dex, and possibly even grant a +4 bonus to his attacker's attack roll as an immobile target.īecause of that, I don't see any problem with haste or insight bonuses adding to flat-footed AC. Note that an average character with 10 Dex has exactly the same flat-footed AC as his normal AC. A person who's flat-footed isn't literally rooted to the spot they can still dodge and evade attacks, they just can't do it as effectively. Now that I've got that out of the way, I'll say that you're probably thinking of the flat-footed condition as being more severe than what it's really meant to represent. Don't you know that this is the RULES forum, where all we have to go by are what's in the almighty RULEBOOKS, and if you want to engage your brain for any other purpose you really need to take it elsewhere. Silly person, "Sablewyvern" if that is your REAL NAME.






Flat footed ac